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Stories recently tagged with 'Factory'
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submitted by
questpond
1 month, 23 days ago
codeproject.com — This article has all design patterns abstract factory pattern ,builder pattern, prototype pattern , shallow copy and deep copy in prototype patterns , singleton pattern , command patterns , Interpreter pattern, iterator pattern , mediator pattern , memento pattern , observer pattern , state pattern , strategy pattern , visitor pattern , difference between visitor and strategy pattern , adapter pattern ,fly weight pattern , bridge pattern , composite pattern , decorator pattern , Façade pattern , chain of responsibility ( COR) , proxy pattern and template pattern, read more...
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category: C# | Views: 49
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tags:
has, template, shallow, mediator, Interpreter | tag it
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submitted by
kalyanms1
4 months, 9 days ago
techbubbles.com — The factory method pattern is a creational design pattern used in software development to encapsulate the process of creating the objects.
Concerns: read more...
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category: Patterns | Views: 16
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tags:
C#, Factory, Patterns | tag it
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submitted by
CumpsD
4 months, 10 days ago
blog.cumps.be — First of all, the definition: “Define an interface for creating an object, but let the subclasses decide which class to instantiate. The Factory method lets a class defer instantiation to subclasses.“ Illustrated by adding a building to our game, which creates various GameUnits for each faction. read more...
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category: Patterns | Views: 10
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tags:
Factory, Patterns | tag it
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submitted by
BlackWasp
4 months, 11 days ago
blackwasp.co.uk — The factory method pattern is a design pattern that allows for the creation of objects without specifying the type of object that is to be created in code. A factory class contains a method that allows determination of the created type at run-time. read more...
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category: Patterns | Views: 19
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tags:
Factory, Patterns | tag it
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submitted by
misbaharefin
4 months, 24 days ago
dotnethitman.spaces.live.com — As application size and complexity increase it becomes more and more difficult to reuse existing components and integrating these components to form an interconnected architecture because of the dependencies of the components. One way to reduce dependencies is by using Dependency Injection, which allows you to inject objects into a class, rather than relying on the class to create the object itself.
read more...
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category: Patterns | Views: 18
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tags:
Unity, Factory, Container, DependencyInjection, Patterns | tag it
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published 1 year, 6 months ago, submitted by
ajdotnet
1 year, 6 months ago
ajdotnet.wordpress.com — The article describes how to employ a factory approach to add extensibility to framework code. read more...
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tags:
Factory, Patterns | tag it
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published 1 year, 6 months ago, submitted by
ajdotnet
1 year, 6 months ago
ajdotnet.wordpress.com — The article describes how a factory can be used to achive layer separation within a classical 3-tier architecture and what other bennefits result from such an approach. read more...
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tags:
Factory, Patterns, Architecture | tag it
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published 1 year, 6 months ago, submitted by
ajdotnet
1 year, 7 months ago
ajdotnet.wordpress.com — The article describes a simple factory implementation and looks into further enhancements. read more...
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tags:
Factory, Architecture, Patterns | tag it
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published 1 year, 7 months ago, submitted by
ajdotnet
1 year, 7 months ago
ajdotnet.wordpress.com — Dependency injection is gaining momentum, but sometimes a simplyfied approach may be the better choice. In these cases factories may be an option. read more...
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tags:
Patterns, Architecture, Factory | tag it
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published 1 year, 11 months ago, submitted by
jbeninghove
1 year, 11 months ago
joeydotnet.com — Apparently MS will be providing a factory for creating your own application blocks for v3.0 of the Enterprise Library , should you desire to do so. Reading Ayende's latest post on this and his link to this flashback post from Joel Spolsky, had me rolling on the floor laughing. read more...
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category: Open Source | Views: 0
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tags:
Factory, EnterpriseLibrary | tag it
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