DotNetKick.com is an open-source project. Please report any bugs and let us know your great suggestions. Currently running svn revision 620 (rss)

Kick Spy!, Kick Zeitgeist and Kick Widgets

Stories recently tagged with 'XNA' Subscribe to this feed
2
kicks
submitted by layre 29 days, 9 hours ago

alternate-state.com — XNA Game development and design read more...

Add a comment add a comment | category: | Views: 12
tags: | tag it

5
kicks
submitted by gavinjoyce gavinjoyce 1 month, 2 days ago

creators.xna.com — XNA Game Studio 3.0 expands on all the offerings of earlier iterations to include additional functionality to appeal to game developers of every level and enable them to create games to distribute through Xbox LIVE Community Games on the Xbox 360 as part of the New Xbox Experience. read more...

Add a comment 1 comment | category: | Views: 11
tags: , | tag it

1
kicks
submitted by Mykre 1 month, 2 days ago

virtualrealm.com.au — It is finally that time, Microsoft have released the next edition of XNA Game Studio. read more...

Add a comment add a comment | category: | Views: 7
tags: | tag it

1
kicks
submitted by sjames 1 month, 13 days ago

innovativegames.net — Sean James continues his series on game engine development with XNA in part four of the series, "Implementing DrawOrder in Components". read more...

Add a comment add a comment | category: | Views: 21
tags: | tag it

5
kicks
submitted by beefarino beefarino 3 months, 7 days ago

creators.xna.com — For those of you into XNA and .NET game programming, you may find this interesting: the shader source code for the BasicEffect is now available! read more...

Add a comment add a comment | category: | Views: 48
tags: | tag it

2
kicks
submitted by DigitalDuffman 3 months, 7 days ago

krissteele.net — Making an enemy that bounces like a ball around a 2D level, not just bounces at the screen boundries. read more...

Add a comment add a comment | category: | Views: 20
tags: | tag it

1
kicks
submitted by Mykre 3 months, 16 days ago

virtualrealm.com.au — For years now we have had the privilege of having the support of David Weller as our Community Manager for all things Managed DirectX and then XNA, but as David had to leave us to pursue other ventures we have been left without a conduit into the Microsoft World. Today the XNA Blog has Introduced the New Community Manager for the XNA Systems. read more...

Add a comment add a comment | category: | Views: 3
tags: | tag it

2
kicks
submitted by Mykre 3 months, 16 days ago

virtualrealm.com.au — Kollectiv - A puzzle game written in C# using microsofts XNA Framework. This is an addicting cross between tetris and bejeweled and is playable via mouse, keyboard or gamepad (only on the XBOX 360). read more...

Add a comment add a comment | category: | Views: 8
tags: | tag it

16
kicks
published 3 months, 18 days ago, submitted by Lord 3 months, 20 days ago

jmorrill.hjtcentral.com — The new D3DImage in WPF opens up worlds for WPF. Direct3D content rendered with WPF...it doesn't get any better! The downside is it seems (correct me if I'm wrong) that Microsoft was only targeting unmanaged Direct3D. Yes there is Managed DirectX, but it seems as if MDX is no longer being maintained and it's not so obvious how to get a D3D surface pointer from the API. It really seems MDX has been left in the dust in favor for XNA, which is a very intuitive D3D wrapper. XNA further exacerbates the issue with XNA and WPF. read more...

Add a comment add a comment | category: | Views: 261
tags: , | tag it

1
kicks
submitted by BeRecursive 4 months, 1 day ago

berecursive.com — If you begin from my previous article then you should already have a decent template for what we're about to create, which is auto-movement! We've all played games such as Final Fantasy or Pokemon that have sprites that walk around say, in a circle, or back and forth along a path. Of course, they don't just glide around, they walk like you do when you move. Therefore, in order to create a non-playable character (NPC) that uses the same animation method we do, lets add the ability to create an auto-moving character. read more...

Add a comment add a comment | category: | Views: 10
tags: | tag it

1
kicks
submitted by BeRecursive 4 months, 15 days ago

berecursive.com — Previously we explored the basics of animating a sprite sheet in XNA, but we only allowed the Sprite Sheet to do literally that, animate. Here we will begin to put our new skills into use by allowing our user to move our sprites in one of four directions (North, South, East, West). read more...

Add a comment add a comment | category: | Views: 20
tags: | tag it

1
kicks
submitted by BeRecursive 4 months, 15 days ago

berecursive.com — When designing 2D games, many of has have the annoying habit of being born out of the Flash age. We want to be able to have a drawing of something and animate, just like we did in Flash! However, this is obviously not possible in XNA since XNA is not a enriched content creation platform but instead a library for the creation of games. There is, however, an alternative that we might find more familiar, and these are Sprite Sheets. read more...

Add a comment add a comment | category: | Views: 23
tags: | tag it

1
kicks
submitted by BeRecursive 4 months, 16 days ago

berecursive.com — Often when creating games in 2D you need a sprite to rotate towards another object, whether that be a turret rotating towards an enemy or making something follow your mouse. Regardless of the use of this rotation the principle is the same. In this tutorial I use the basic concept of making something follow the mouse, but the game logic provided should enable you to rotate any sprite towards just about any object on the game screen. read more...

Add a comment add a comment | category: | Views: 15
tags: | tag it

1
kicks
submitted by BeRecursive 4 months, 16 days ago

berecursive.com — Having just begun programming for XNA I thought I’d begin to share what I’ve been learning. One thing I definitely aim to do which I find lacking in many tutorials is explain the logic behind what I’m doing so it can be easily ported into other languages (such as Flash). For this tutorial I’m going to cover quite an easy feature, which is locking the placement of a sprite to a ’tile-based’ system. This is essentially the mechanism found in most tower defense games for tower placement. read more...

Add a comment add a comment | category: | Views: 4
tags: | tag it

5
kicks
submitted by Reman 6 months, 24 days ago

code-inside.de — New CTP of XNA Game Studio support now VS 08 and .NET 3.5 read more...

Add a comment add a comment | category: | Views: 20
tags: | tag it

1
kicks
submitted by fehaar 7 months, 28 days ago

dolittle.com — An easy to use guide for a setting everyone can use until comression of audio becomes a real feature in XNA. read more...

Add a comment add a comment | category: | Views: 4
tags: | tag it

 

Sponsored Link: www.carlist.ie

Search:

Ads via The Lounge